Andre Duvoisin

Staff Software Engineer (Gameplay) OURO Interactive at Meta

Austin, Texas, United States
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Summary

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Senior
🎓
Top School
Andre Duvoisin is a seasoned gameplay-focused staff software engineer with 12 years of experience building games, backend services, and web systems for major studios and millions of players. Based in Austin, he blends hands-on coding in C++, Java, Go, Kotlin, Unreal, Unity and full-stack web tech with engineering and people leadership, recently scaling teams and revenue as Head of Co-development at Gamebreaking Studios. He has shipped core infrastructure for high-profile titles (including services for VALORANT and work across Blizzard franchises), optimized production websites and authored cross-platform tooling and networking plugins. Comfortable negotiating deals and running account management, Andre pairs technical depth with business acumen—having helped grow a studio from 4 to 26 people and secured over $9M in projects. Colleagues describe him as player-focused and entrepreneurial, with a knack for translating large-scale game requirements into reliable, production-ready systems.
code12 years of coding experience
job9 years of employment as a software developer
bookBachelor of Science (B.S.) Computer Science (Games), Bachelor of Science (B.S.) Computer Science (Games) at University of Southern California
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Github Skills (32)

api-platform10
api-client10
http-client10
api10
rest-api10
curl10
api-design9
insomnia9
gun9
websocket9
rest9
grpc9
graphql9
cross-platform8
opengl7

Programming languages (6)

TypeScriptJavaC++RustJavaScriptPHP

Github contributions (5)

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andreduvoisin/Game-Engine

Sep 2014 - Jun 2019

Contributions:25 commits, 2 pushes in 4 years 9 months
Andre Duvoisin's Blog and Portfolio
Contributions:57 pushes, 5 branches, 22 tags in 4 years 11 months
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Andre Duvoisin - Staff Software Engineer (Gameplay) OURO Interactive at Meta