André L. Alvares is a São Paulo–based game programmer and professor with 11 years’ experience specializing in Unity and C for mobile and AR projects, plus hands-on work deploying and maintaining titles on digital stores. He builds both games and the underlying tech: author of a C/SDL2 game framework called Nene with FFI code generation and a commercial release, and an active contributor to wasm4 tooling and Nelua bindings. He teaches game development and quality engineering topics across institutions, blending practical production knowledge with pedagogy. Comfortable in systems-level languages (C, C++, Rust) and engine/tooling development, he’s recently focused on open-source contributions and optimization for constrained platforms. An often-overlooked strength is his combined fluency in design, QA and low-level systems, which helps him ship performant, maintainable games end-to-end.
11 years of coding experience
2 years of employment as a software developer
Senac
Escolas Técnicas Estaduais
graduação, Programação de Jogos Digitais, graduação, Programação de Jogos Digitais at UNIMONTE
Build retro games using WebAssembly for a fantasy console.
Role in this project:
Full-stack Developer
Contributions:11 commits, 3 PRs, 1 comment in 4 months
Contributions summary:André primarily contributed to the game development project by updating the Nelua template, which is used for compiling the game for the WASM4 fantasy console. They improved the Nelua bindings, adding optimizations and fixing issues. The user also updated the game's Micro-Quest and added a new game, "Totally Not Sumo," demonstrating active involvement in game content and build processes.
Contributions:111 commits, 37 pushes, 1 branch in 2 years 3 months
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.