Summary
André Micheletti is a Senior Software Engineer with a decade of experience building scalable, high-performance backends and game systems across fintech, HR tech, customer experience, and games. He specializes in distributed architecture, real-time synchronization, and resilient infrastructure using Python, Elixir, Go, C#, Kubernetes (Agones), Kafka and modern CI/CD practices. His work spans full-stack product delivery—shipping production game features that improved retention, leading high-velocity game squads, and driving DevOps and test-driven improvements in regulated financial environments. An active open-source contributor, he created the Agones SDK for Godot to simplify dedicated server integration for real-time games, reflecting a hands-on approach to solving complex infrastructure problems. Based in Santa Catarina, Brazil, he blends a games-first sensibility with production-grade backend engineering to deliver end-user-focused, scalable systems.
10 years of coding experience
7 years of employment as a software developer
Fédération Internationale de l'Art Photographique
Game Designer, Programação de Jogos Digitais, Game Designer, Programação de Jogos Digitais at SAGA - School of Art, Game and Animation
Escolas Técnicas Estaduais
Técnologo, Análise e Desenvolvimento de Sistemas, Técnologo, Análise e Desenvolvimento de Sistemas at Faculdade de Tecnologia de São Paulo - FATEC-SP
English, Portuguese