Andre Von Houck is an AI researcher and seasoned software engineer with 18 years of experience building production systems and research prototypes across startups and large tech companies. He led AI-driven BI agent work at Reddit and now explores AI alignment via multi-agent reinforcement learning at Softmax, blending product-minded engineering with research rigor. A lifelong programmer who started college at 14, Andre has deep systems and language design interests—he contributes to notable open-source projects like Panda3D and Nim, improving core parsers and rendering components. Comfortable from low-level C++ engine fixes to high-level Python and LISP-like languages, he favors imaginative tooling such as small languages and toy OSes. Based in San Francisco, he pairs entrepreneurial experience as a YC founder with a track record of shipping robust, creative solutions.
18 years of coding experience
15 years of employment as a software developer
BS of CS Computing and Software Systems, BS of CS Computing and Software Systems at University of Washington
W14 Startups, W14 Startups at Y Combinator
Associate of Arts and Sciences (A.A.S.), Associate of Arts and Sciences (A.A.S.) at Peninsula College
Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness, and elegance (in that order of priority).
Role in this project:
Back-end Developer
Contributions:4 reviews, 37 commits, 42 PRs in 4 years 5 months
Contributions summary:Andre primarily contributed to the Nim programming language repository by fixing bugs and adding new features to the parsing of SQL statements. They also made changes to the `parsesql.nim` library by adding support for `count(*)`, and fixing warnings. Furthermore, the user fixed several issues in the `lib/pure/parsesql.nim`, `tests/stdlib/tparsesql.nim`, and `lib/js/dom.nim` files by fixing issues with the lexer and parser, and adding new methods. These modifications indicate a focus on enhancing the core functionality and improving the robustness of the language's parsing capabilities.
Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU
Role in this project:
Back-end Developer
Contributions:11 commits in 1 year 3 months
Contributions summary:Andre contributed extensively to the `panda3d/panda3d` repository, primarily focusing on the `Patchfile` and `meshDrawer` components. Their work involved modifying the `Patchfile` to improve its functionality, including adding internal data cleanup and applying patches. Furthermore, they introduced new functions and made improvements to the `meshDrawer` class, deprecating an older frame system. They also added code to the `ffmpegAudioCursor.cxx` component.
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