Andrea Bovo

Frontend Tech Lead at AnotheReality

Veneto, Italy
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Summary

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Senior
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Top School
Andrea Bovo is a Frontend Tech Lead and creative technologist with over a decade of hands-on experience designing immersive web interfaces and real-time visual systems. Based in Veneto, Italy, he leads front-end and R&D work for Contralto Audio and consults on spatial/interactive projects at AnotheReality, blending DSP-aware audio systems with advanced WebGL/WebGPU graphics. His background spans Flash-era ActionScript to modern Vue/Angular stacks, giving him a rare continuity of front-end craft and performance optimization across generations of web tech. He has shipped products for enterprise and pro-audio clients and contributed to R&D for live sound and loudspeaker tuning—an unusual mix of signal processing thinking and UI engineering. Andrea’s GitHub interests in shaders and web graphics hint at a pragmatic research bent: building visually rich, GPU-driven experiences rather than just traditional UIs. He pairs a computer engineering foundation from Università di Padova with a curiosity for experimental graphics that informs both production code and prototyping.
code11 years of coding experience
job13 years of employment as a software developer
bookBachelor, computer engineering, Bachelor, computer engineering at Università degli Studi di Padova
bookI.T.I.S "Max Planck"
languagesItalian, English
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Github Skills (62)

audio-visualizer10
webgl10
threejs10
wave10
audio-analysis10
daydream10
webvr10
3d10
html10
aframe10
frequency10
music10
oculus10
augmented-reality9
rendering9

Programming languages (3)

TypeScriptJavaScriptGLSL

Github contributions (5)

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spleennooname/pira

Nov 2016 - Jun 2025

Contributions:8 pushes, 1 branch in 8 years 8 months
spleennooname/sparksl-noise

Mar 2021 - Feb 2022

minimum proof of concept about procedural noise generation in SparkAR's shader language (SparkSL).
Contributions:23 commits, 2 PRs, 18 pushes in 11 months
shadersparkarsparkslprocedural-noiseprocedural-noise-functions
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