Andrea Catania

Engineering Manager at Vita

Catania, Sicily, Italy
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Summary

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Andrea Catania is an Engineering Manager and full-stack software developer based in Catania, Sicily, with 11 years of experience blending people leadership and hands-on engineering. After transitioning from team management roles in customer-facing operations to software development, he now leads engineering at Vita Health while continuing as a developer at Vita. He brings practical full-stack skills and mentorship experience from roles at Northcoders and KPMG, and has stepped into interim tech leadership to drive delivery and team growth. Andrea is also an open-source contributor to the high-profile Godot Engine, tackling editor crashes, GLTF import robustness, and collision generation—evidence of his knack for debugging complex systems. Curious by nature, he pairs a disciplined, improvement-focused mindset with a gamer’s attention to systems and interaction details. He holds a bachelor's in Administrative and Organisation Science from the Università di Catania and thrives on learning new technologies and challenges.
code11 years of coding experience
job6 years of employment as a software developer
bookBachelor's degree, Administrative and Organisation Science, Second Class Honours, Upper Division (2:1), Bachelor's degree, Administrative and Organisation Science, Second Class Honours, Upper Division (2:1) at Università di Catania
languagesItalian, English, Spanish
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Stackoverflow

Stats
1,373reputation
141kreached
25answers
41questions
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Github Skills (18)

godot10
c-language10
game-engine10
game-dev10
open-source10
game-development10
cprogramming-language10
3d-graphics9
gltf8
generics6
casting6
gson6
hibernate6
android6
c3p06

Programming languages (15)

C#C++RustCHTMLGDScriptTypeScriptShell

Github contributions (5)

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godotengine/godot

Aug 2017 - May 2022

Godot Engine – Multi-platform 2D and 3D game engine
Role in this project:
userBack-end Developer
Contributions:151 reviews, 207 commits, 207 PRs in 4 years 10 months
Contributions summary:Andrea primarily contributed to bug fixes and improvements within the Godot Engine codebase. They addressed editor crashes, specifically related to gizmo and scene tree interactions. The user also worked on improving the GLTF import process, fixing crashes and adding features like surface name setting, and improved the collision generation for imported meshes. Additionally, they made code refactoring changes.
godotgamedevgodot-enginegame-development3d-game-engine
Godot 3.x and 4.0 module to create realtime multiplayer game. It uses Prediction & Rewinding networking model.
Contributions:109 pushes, 19 branches, 7 comments in 8 months
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Andrea Catania - Engineering Manager at Vita