Summary
Andrea Franceschini is a research-focused software engineer with 15 years' experience designing interactive systems that blend sound, games, and cultural heritage for museums and education. Currently a Research Fellow at the University of Padova, he leads R&D on sound hotspots for the musealization of ancient musical instruments and previously held an MSCA fellowship developing educational video games. His background spans postdoctoral research and teaching at Cambridge, product-facing work for Isaac Physics/Ada Computer Science, and freelance web and mobile development, giving him a rare mix of academic rigour and practical delivery. Trained in sound and music computing (PhD) and computer engineering, he combines audio-centric interaction design with systems engineering, and quietly bridges research, curriculum development and hands-on art/graphic practice.
15 years of coding experience
8 years of employment as a software developer
Doctor of Philosophy (PhD), Sound and Music Computing, Doctor of Philosophy (PhD), Sound and Music Computing at The Open University
Laurea Magistrale (MSc), Computer Science and Engineering, Laurea Magistrale (MSc), Computer Science and Engineering at Università degli Studi di Padova
Perito Tecnico Industriale, Electronics and Telecomunications, Perito Tecnico Industriale, Electronics and Telecomunications at ITIS Alessandro Rossi, Vicenza
Laurea Magistrale (MSc), Sound and Music Computing, Human-Computer Interaction, Laurea Magistrale (MSc), Sound and Music Computing, Human-Computer Interaction at Universitat Pompeu Fabra
Italian, English, Spanish