Summary
Andrea Sansottera is a Senior Graphics Programmer with 15 years of experience blending GPU architecture research, parallel programming and software optimization to squeeze performance out of games and drivers. At Creative Assembly he led CPU and GPU optimizations across animation, gameplay, UI, particles and rendering—work that improved parallelism and real‑time throughput for titles including Halo Wars 2 and Total War Arena. His background includes GPU architecture research at Imagination Technologies and academic training in parallel computing and performance modeling, culminating in a PhD in Information Engineering. Comfortable moving between low-level GPU/driver concerns and high-level game systems, he brings a rare mix of theoretical rigor and hands-on profiling/engineering. Based in Horsham, England, he also has experience building secure, versioned enterprise web systems early in his career, reflecting a broad practical toolset beyond graphics.
15 years of coding experience
6 years of employment as a software developer
Computer Engineering, Computer Engineering at Imperial College London
Bachelor's degree, Computer Engineering, 108/110, Bachelor's degree, Computer Engineering, 108/110 at Politecnico di Milano
Summer School of Parallel Computing, Summer School of Parallel Computing at CINECA
English, Italian