Summary
Andreas Angourakis is a computational archaeologist and Research Associate with 11 years of experience simulating socio-environmental systems to probe how past human behaviour, institutions, and food systems shaped long-term landscape dynamics. He specializes in agent-based modelling and computational data analysis, translating interdisciplinary research questions into formal models and production-ready code while collaborating closely with archaeologists, historians, and palaeoenvironmental scientists. His work spans land-use competition, cooperation for storage, origins of agriculture, and resilience to climate change, and he has a track record of aligning theoretical inquiry with concrete case studies. Recently he has bridged into creative industries, independently studying game design and 3D modelling to explore procedural generation and new ways of communicating complex models. Based in Bochum, Germany, he combines humanities-trained theory with technical fluency to build tools that reveal the mechanisms linking past societies and their environments.
10 years of coding experience
5 years of employment as a software developer
Master of Arts - MA, Prehistoric Archaeology, Master of Arts - MA, Prehistoric Archaeology at Universitat Autònoma de Barcelona
Doctor of Philosophy - PhD, Archaeology, Doctor of Philosophy - PhD, Archaeology at Universitat de Barcelona
German, English, Spanish, Catalan, Portuguese