Andreas Atteneder is a Staff Software Engineer based in Hamburg with 10 years of professional experience building graphics and 3D tooling, now leading platform work at Unity’s Digital Twins organization. He combines deep C/C++ systems knowledge with Unity-centric full-stack development, having improved glTF import/export, animation and texture handling for Unity and contributed memory-robust fixes and CI improvements to KhronosGroup’s widely-used KTX-Software. His background spans graphics-heavy product development at Roomle and multimedia systems work, giving him a strong user-experience sensibility alongside low-level debugging chops. Known for pragmatic refactors and CI/DevOps automation, he bridges engine internals and higher-level tooling to deliver reliable cross-platform 3D workflows.
10 years of coding experience
16 years of employment as a software developer
MSc, Digital Media, MSc, Digital Media at FH Hagenberg
Efficient glTF 3D import / export package for Unity
Role in this project:
Full-stack Developer
Contributions:78 releases, 31 reviews, 1408 commits in 4 years 9 months
Contributions summary:Andreas primarily focused on improving the glTF import and export functionality within the Unity environment. Their contributions involved significant code changes, refactoring existing functionalities, and fixing bugs. They were responsible for adding features like texture coordinate support, camera features, and implementing animation support. The user also provided updates for existing external dependencies.
Contributions:21 reviews, 236 commits, 47 PRs in 2 years 11 months
Contributions summary:Andreas's commits primarily focused on addressing memory management issues within the KTX texture library, resolving platform-specific crashes by correcting the use of `malloc/free` and `new[]/delete` calls. They also made significant contributions to the project's CI/CD pipeline, refactoring the load tests and enabling them for emscripten builds. Furthermore, the user made improvements to the documentation generation process by integrating Doxygen and restructuring package dependencies.
webgl2khronosktxopengltexture
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Andreas Atteneder - Staff Software Engineer at Unity