Andreas Atteneder

Staff Software Engineer at Unity

Hamburg, Germany
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Summary

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Andreas Atteneder is a Staff Software Engineer based in Hamburg with 10 years of professional experience building graphics and 3D tooling, now leading platform work at Unity’s Digital Twins organization. He combines deep C/C++ systems knowledge with Unity-centric full-stack development, having improved glTF import/export, animation and texture handling for Unity and contributed memory-robust fixes and CI improvements to KhronosGroup’s widely-used KTX-Software. His background spans graphics-heavy product development at Roomle and multimedia systems work, giving him a strong user-experience sensibility alongside low-level debugging chops. Known for pragmatic refactors and CI/DevOps automation, he bridges engine internals and higher-level tooling to deliver reliable cross-platform 3D workflows.
code10 years of coding experience
job16 years of employment as a software developer
bookMSc, Digital Media, MSc, Digital Media at FH Hagenberg
languagesEnglish
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Stackoverflow

Stats
331reputation
20kreached
8answers
1question
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Github Skills (28)

c-language10
gltf10
animation10
memory-management10
cmake10
cicd10
dotnet-core10
game-development10
csharp10
cprogramming-language10
libktx10
unity3d10
opengl9
doxygen9
emscripten8

Programming languages (10)

C#TypeScriptC++CObjective-C++JavaScriptMathematicaPHP

Github contributions (5)

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atteneder/glTFast

May 2018 - Jan 2023

Efficient glTF 3D import / export package for Unity
Role in this project:
userFull-stack Developer
Contributions:78 releases, 31 reviews, 1408 commits in 4 years 9 months
Contributions summary:Andreas primarily focused on improving the glTF import and export functionality within the Unity environment. Their contributions involved significant code changes, refactoring existing functionalities, and fixing bugs. They were responsible for adding features like texture coordinate support, camera features, and implementing animation support. The user also provided updates for existing external dependencies.
unityiosdracoimport-exportmacos
KhronosGroup/KTX-Software

Nov 2019 - Sep 2022

KTX (Khronos Texture) Library and Tools
Role in this project:
userBack-end Developer & DevOps Engineer
Contributions:21 reviews, 236 commits, 47 PRs in 2 years 11 months
Contributions summary:Andreas's commits primarily focused on addressing memory management issues within the KTX texture library, resolving platform-specific crashes by correcting the use of `malloc/free` and `new[]/delete` calls. They also made significant contributions to the project's CI/CD pipeline, refactoring the load tests and enabling them for emscripten builds. Furthermore, the user made improvements to the documentation generation process by integrating Doxygen and restructuring package dependencies.
webgl2khronosktxopengltexture
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Andreas Atteneder - Staff Software Engineer at Unity