Andreas Drewke is a versatile software developer based in Berlin with roughly 13–17 years of professional experience building games, mobile apps, web platforms and backend systems across industries from finance and insurance to e‑commerce and gaming. He combines deep low‑level C++ and engine work (creator of the TDME2 3D engine) with full‑stack web and mobile development using Java, PHP, Haxe/OpenFL, Angular/TypeScript and Kotlin. As a freelancer and former CTO/lead dev, he has a track record porting and modernizing legacy code (e.g., Flash → Haxe/OpenFL) and shipping production game backends and tooling. A long‑time open‑source tinkerer, he maintains several personal projects on GitHub (tdme2, minitscript, a-gui, yannet, xfl) that reveal a taste for building bespoke engines and scripting systems. Outside software he brings creative discipline from a decade of professional musicianship, a background that shows up in his attention to tooling and user experience.
13 years of coding experience
14 years of employment as a software developer
Fachinformatiker, Anwendungsentwicklung, Fachinformatiker, Anwendungsentwicklung at OSZ-KIM, Kommunikations-, Informations-u. Medientechnik, Berlin
TDME2 - ThreeDeeMiniEngine2 is a lightweight, multi-platform 3D engine including tools suited for 3D game/application development using C++, Mini(t)Script, GLSL, ...
Contributions:5257 commits, 3 PRs, 6048 pushes in 5 years 8 months
Contributions:569 commits, 547 pushes, 1 branch in 4 years 10 months
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