Andreas Ecker is a Senior Game Designer based in Hamburg with 13 years of experience crafting free-to-play browser and mobile games, specializing in balancing and systemic game design. He has shipped strategy and MMO titles at InnoGames and Gameforge, including turn-based mobile strategy and large-scale browser MMOs, and has strong level design roots going back to hobby projects. Comfortable across the full design spectrum, Andreas pairs product-minded systems work with hands-on prototyping and tuning to drive player engagement and retention. He also brings practical programming chops—contributing UI and bug fixes to the notable open-source Kivy Python framework—bridging design and technical implementation. Known for turning complex design constraints into elegant, playable systems, he thrives in iterative, data-informed development environments. With an Informatics background from Fachhochschule Landshut, he combines formal technical training with deep domain experience in live service games.
Open source UI framework written in Python, running on Windows, Linux, macOS, Android and iOS
Role in this project:
UI/UX Developer & Bug Fixer
Contributions:9 reviews, 8 commits, 11 PRs in 4 years 10 months
Contributions summary:Andreas primarily focused on fixing UI-related issues and improving the user experience within the Kivy framework. Their commits addressed specific bugs in the `ActionView` and `DropDown` widgets, improving their behavior and preventing errors. Further work involved documentation updates for properties like `Slider.step`, and refactoring the `ModalView` class to optimize its code.
Open source UI framework written in Python, running on Windows, Linux, OS X, Android and iOS
Contributions:4 PRs, 15 pushes, 11 branches in 6 years 10 months
pythonlinux-windowswindowslinux-osui-framework
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Andreas Ecker - Senior Game Designer at InnoGames GmbH