Andreas Fredriksson

Lead Engine Programmer at Insomniac Games

San Fernando, California, United States
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Summary

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Rockstar
Andreas Fredriksson is a seasoned engine programmer and tech leader with 17 years of experience building high-performance game systems across top studios. He currently leads engine development at Insomniac Games after senior engineering and principal roles at Unity Technologies and DICE, bringing deep expertise in realtime systems, tooling, and cross-disciplinary collaboration. His career shows a pattern of returning to hands-on engine leadership—moving between Insomniac and Unity—indicating both a commitment to shipping games and an ability to influence middleware at scale. Based in San Fernando, CA, he combines studio-driven delivery experience with platform-level engineering perspectives that help teams turn ambitious gameplay ideas into performant, producible code.
code17 years of coding experience
job15 years of employment as a software developer
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Github Skills (78)

lua10
incremental-builds10
remote-command10
amiga10
build-system10
cross-platform10
disassembly10
decoder10
unity3d9
math-functions9
launcher9
mono9
external9
rust8
cli8

Programming languages (8)

C#C++CSSCRustJavaScriptPerlPython

Github contributions (5)

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InsomniacGames/ig-cachesim

Jan 2017 - Jul 2017

Contributions:11 commits, 7 PRs, 13 pushes in 5 months
deplinenoise/tundra-vsplugin

May 2013 - Aug 2021

Contributions:1 release, 11 commits, 1 PR in 8 years 5 months
addininteractionvisual-studio-2012visual-studio
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Andreas Fredriksson - Lead Engine Programmer at Insomniac Games