Andreas Hackel is an Expert Technical Artist based in Hamburg with over 15 years in the games industry, blending art direction, technical art and team leadership across console, PC and mobile titles. He specializes in Unreal Engine, 3ds Max and Photoshop, and is known for establishing efficient art pipelines, advanced material systems and automated workflows that scale across teams. At InnoGames he focuses on rigging, environment art systems and asset optimization, while running a studio-level visual direction and tools development through Candygun Games. His background in graphic design (graduated with honors) and early web design work gives him a rare cross-disciplinary fluency between visual storytelling and engineering. Colleagues describe him as a self-motivated problem solver and quick learner who turns creative visions into performant, production-ready assets.
11 years of coding experience
Albert Einstein Gymnasium, Buchholz
Graduated with honors, Graphic Design, Screen design, Storyboard, Illustration, Web Design, Graduated with honors, Graphic Design, Screen design, Storyboard, Illustration, Web Design at Hamburger Technische Kunstschule
Contributions:12 commits, 13 pushes in 6 years 6 months
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