Andreas Loew is a seasoned software entrepreneur and CEO of CodeAndWeb with 13+ years building developer tools for game and web creators, including TexturePacker and PhysicsEditor. He blends hands-on engineering and product leadership, overseeing development, marketing and support for commercial tooling used across the game ecosystem. His background in speech recognition and embedded systems at Harman Becker and SVOX informs a pragmatic, performance-focused engineering approach. An active open-source contributor, Andreas has improved internationalization in Angular, extended the Cocos2d-x engine for polygon meshes, and integrated PhysicsEditor shapes into Phaser’s MatterJS — work that directly ties his products to major game frameworks. Based in Ulm with a Diplom in Electrical Engineering and early studies in computer science, he combines deep technical roots with entrepreneurial grit. He’s known for shipping practical, high-performance features that make asset pipelines simpler for game developers.
13 years of coding experience
11 years of employment as a software developer
Diplom, Elektrotechnik, Diplom, Elektrotechnik at Universität Ulm
The internationalization (i18n) library for Angular
Role in this project:
Front-end Developer
Contributions:2 releases, 2 reviews, 2 commits in 1 day
Contributions summary:Andreas primarily focused on improving the ngx-translate library's directive and pipe functionalities within the Angular environment. They addressed issues related to whitespace handling in translations within the directive, ensuring correct DOM updates. Their contributions also extended to standalone component integration and feature enhancements, such as supporting recursive object translations and the implementation of `set()` function for nested keys.
Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.
Role in this project:
Full-stack Developer
Contributions:13 commits, 2 PRs, 8 comments in 3 months
Contributions summary:Andreas focused on extending the Cocos2d-x game engine, primarily by adding support for loading polygon information from plist files, which are commonly used to store sprite data. They implemented new functionalities within the `CCSpriteFrameCache`, `CCSpriteFrame`, and `CCSprite` classes to handle polygon mesh information and sprite anchor points. The changes included adding test cases to demonstrate the use of the new features and improving performance. These modifications enhance the engine's capabilities related to sprite rendering and optimization.
cocos2dmetalc-plus-plusiosdevelopment-tools
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