Andreas Oehlke is a seasoned software engineer and CTO with 13 years of experience building backend systems and developer tooling across finance and game development. Currently leading technology at 3S Game Studio, he blends enterprise-grade engineering from roles at Commerzbank and comdirect with indie game dev sensibilities. He contributes to open-source networking for Unity—adding multi-NIC LAN discovery and automation scripts—demonstrating practical DevOps and systems-level skills. Based in Germany, he combines hands-on coding, infrastructure automation, and product-minded technical leadership to ship reliable, playable experiences.
See various forks, also please join the Forge Community fork of Forge Alloy! -> https://github.com/ForgeAlloyCommunity/ForgeAlloy
Role in this project:
Back-end Developer & DevOps Engineer
Contributions:7 commits, 4 PRs, 3 comments in 1 month
Contributions summary:Andreas contributed to the networking library by adding support for multiple network interface cards (NICs) in the LAN discovery feature, enhancing its functionality within a Unity game engine environment. They also introduced a shell script (bash) to automate the process of using Forge Networking from sources, streamlining the development workflow. Additionally, the user implemented a method to validate object instantiation requests. Finally, they made some code readability improvements.
Source files for plugin documentation (https://3studioonline.github.io/TSBC-Documentation)
Contributions:11 reviews, 25 commits, 20 PRs in 5 months
pluginsource-files
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Andreas Oehlke - Chief Technology Officer at 3S Game Studio OÜ