Andreas Roth

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Summary

👤
Senior
Andreas Roth is a seasoned software developer with over 15 years of C/C++ experience and more than a decade building system-level software for Windows and Linux. He specializes in embedded systems, DSP, driver development, networking and OpenGL-based 3D programming, with practical experience across multimedia, GIS and video security domains. His background includes long-term R&D roles and current engineering work at FAST Systems and AR Soft, reflecting sustained delivery on complex, real-time client/server and networking projects. He contributes to open-source projects like osgearth, where he has improved code quality and portability by addressing compiler warnings and upstream merges. Known as a pragmatic team player, he combines low-level systems rigor with cross-platform engineering instincts. Based in Constance, Germany, he brings a detail-oriented approach that often surfaces in behind-the-scenes infrastructure and toolchain improvements.
code15 years of coding experience
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Github Skills (6)

c-language10
osgearth10
cprogramming-language10
openscenegraph9
3d-graphics9
gis8

Programming languages (6)

C++ShellCPHPRubyPython

Github contributions (5)

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pelicanmapping/osgearth

Dec 2010 - Apr 2018

3D Maps & Terrain SDK (C++)
Role in this project:
userBack-end Developer
Contributions:29 commits, 2 PRs in 7 years 5 months
Contributions summary:Andreas primarily focused on improving the code quality and fixing compiler warnings within the osgearth project. They added compiler options such as -Wall to increase the number of warnings reported by the compiler and fixed various compiler warnings. They also merged updates from the upstream master branch to keep the project up to date. These changes indicate work on the core codebase and attention to detail for code quality.
3dcpposgearthopenscenegraphgis
aroth-arsoft/docker-samba

Mar 2021 - Feb 2026

Contributions:17 pushes, 1 branch in 4 years 11 months
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