Summary
Andreas Wilcox is a Senior Game Programming Consultant and versatile maker with 12 years of experience building games, tools, and custom software from Örebro, Sweden. He blends pragmatic engineering—C#, TypeScript, WPF, Ionic/Firebase—with hands-on product work as a freelancer, shipping indie games and 3D-printed solutions alongside consulting engagements. At companies from Clifftop Games to Piktiv AB he has driven principal programming efforts and improved legacy systems and workflows, including championing acceptance test–driven practices. His portfolio spans game dev, 3D modelling/printing, and woodworking, demonstrating an unusual mix of digital and physical craftsmanship. Active on GitHub and itch.io, he continuously prototypes side projects that inform his consulting work. Colleagues value him for turning creative ideas into robust, production-ready implementations.
12 years of coding experience
11 years of employment as a software developer
Bachelor of Science, Computer Science, Bachelor of Science, Computer Science at Örebro University