Andrei Andreev is a Lead Unity Game Developer with 11 years building and optimizing high-scale mobile games and tools, now based in Amsterdam. He has repeatedly driven live-ops, platform integrations, performance tuning (CPU/GPU/memory/shaders) and build systems for titles with tens to hundreds of millions of downloads, maintaining a 99.7%+ daily crash-free rate during rapid feature growth. Comfortable across native Android/iOS, C++ libraries, and Unity tooling, he’s also shipped bespoke UI/UX systems like a RecyclerView port and smooth-scroll physics ported from Flutter. A pragmatic mentor and systems thinker, he improves cross-team collaboration with structured versioning and build pipelines. Active in open source, Andrei has contributed meaningful enhancements to CSharpFunctionalExtensions around Maybe/Result ergonomics and async patterns, reflecting his OOP-focused, tooling-first approach to reliable software.
11 years of coding experience
10 years of employment as a software developer
Bachelor's degree Computer Software Engineering, Bachelor's degree Computer Software Engineering at Far Eastern Federal University
Contributions:5 commits, 3 PRs, 14 comments in 1 month
Contributions summary:Andrei primarily focused on extending the CSharpFunctionalExtensions library, particularly around the `Maybe` and `Result` types. Their contributions included adding new methods like `GetValueOrThrow()`, `GetValueOrDefault()`, and `Deconstruct()`, along with improvements to existing functionality, such as the addition of `.DefaultAwait()` calls to asynchronous methods. Furthermore, the user introduced new extension methods to enhance the usability of the library and implemented corresponding test cases to ensure proper functionality. This work directly contributes to the library's core functionality and overall usability.
Contributions:42 pushes, 6 branches, 3 tags in 2 months
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Andrei Andreev - Lead Unity Game Developer at Fizzy Foxx Studios