Andrei Bârsan

Technical Lead Manager (Scalable Sensor Simulation)

Old Toronto, Ontario, Canada
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Summary

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Senior
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Top School
Andrei Bârsan is a technical lead and simulation scientist with 11 years of experience building scalable sensor simulation and real-time rendering systems for autonomous vehicles. As a founding scientist at Waabi he leads research on large-scale digital twins, blending neural rendering, rasterization and 3D graphics systems to deliver production-grade, real-time sensor simulation. He completed a PhD in Machine Learning at the University of Toronto after researching state estimation for robotics at Uber ATG, combining rigorous academic foundations with hands-on industry deployment. Andrei has progressed from research scientist to Technical Lead Manager at Waabi, actively hiring and mentoring teams that bridge research and engineering. Based in Toronto, he brings a rare mix of academic depth, systems engineering across top tech internships and international research experience, and a focus on turning advanced rendering research into scalable simulation products.
code11 years of coding experience
job8 years of employment as a software developer
bookDoctor of Philosophy (PhD) Computer Science, Doctor of Philosophy (PhD) Computer Science at University of Toronto
bookMaster’s Degree with Distinction Computer Science, Master’s Degree with Distinction Computer Science at ETH Zürich
bookBachelor's Degree Computer Science, Bachelor's Degree Computer Science at Universitatea Transilvania din Brașov
bookColegiul Național "Andrei Șaguna"
languagesEnglish, Romanian, German
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Stackoverflow

Stats
3,503reputation
243kreached
63answers
31questions
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Github Skills (200)

deep-learning10
xmonad10
computer-graphics10
arm10
window-manager10
cpp10
mesh-processing10
convolutional-neural-networks10
rendering10
correspondence10
dynamicobject10
autonomous-vehicles10
localization10
latex10
object-detection10

Programming languages (15)

C#JavaC++CSSCRustScalaTeX

Github contributions (5)

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AndreiBarsan/Yeti

Dec 2016 - Oct 2020

Java OpenGL engine with forward/deferred rendering, real-time shadows, and SSAO. Started as a 3rd semester project at Carl von Ossietzky Universität, Oldenburg for OpenGL mit Java. Continued in the 4th semester as part of the OpenGL Praktikum.
Contributions:12 commits, 1 PR, 9 pushes in 3 years 10 months
deferred-renderingjavaopenglssao
AndreiBarsan/crowd

Mar 2016 - May 2017

Contributions:119 commits, 46 pushes, 1 branch in 1 year 1 month
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