Andrei Istodorescu is a pragmatic software engineer with 11 years of experience building low-level and graphics software for embedded platforms, from AVR/ARM firmware to OpenGL ES middleware for Linux tablets. He has shipped device drivers and USB communication stacks at Freescale and previously developed 3D games for Nintendo DS and ActionScript titles, blending physics, geometry and signal-processing skills such as Kalman filtering and Fourier transforms. Comfortable across toolchains (IAR, CodeWarrior, Eclipse, Visual Studio) and platforms (Linux, Windows), he excels at cross-platform C/C++ development and makefile-driven builds. Trained as an aerospace engineer, he applies rigorous systems thinking and digital-electronics intuition to embedded software challenges, often tackling math-heavy problems that bridge firmware, graphics and real-time signal processing.
11 years of coding experience
2 years of employment as a software developer
engineer, airspace engineering, engineer, airspace engineering at Politehnica University of Bucharest
Contributions:19 commits, 17 pushes, 1 branch in 1 year 4 months
raspberry-picontrollerraspberry
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Andrei Istodorescu - Software Engineer at Freescale Semiconductor