Andrei Marks

Engineering Manager at Niantic, Inc.

Palo Alto, California, United States
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Summary

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Senior
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Top School
Andrei Marks is an engineering manager with 11 years of experience leading Unity-focused game teams and backend services for mobile games, currently based in Palo Alto and working at Niantic after a long tenure at Dots. He blends hands-on game engineering (client-side Unity development, gameplay systems, and SDK/analytics integrations) with service-oriented leadership—owning roadmap, sprint planning, deploy coordination, and observability migrations from New Relic to Datadog. Andrei has driven cross-team infrastructure and cost-saving efforts, migrated legacy docs to Confluence, and introduced package-based Unity tooling to scale cross-game libraries. He mentors interns, manages mixed FTE/contractor teams, and has shepherded products from prototype and soft-launch to live operations. His background uniquely spans game design, research-oriented Unity work (NYU lab projects), and legal/academic training, giving him a rare mix of technical depth, process rigor, and cross-disciplinary communication.
code11 years of coding experience
job11 years of employment as a software developer
bookHigh School, High School at Don Bosco Preparatory High School
bookTsinghua University
bookJ.D., J.D. at Indiana University Maurer School of Law
bookPeking University
bookEast China University of Politics and Law
bookB.A., Pre-medical/Philosophy, B.A., Pre-medical/Philosophy at Columbia University
languagesChinese
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Stackoverflow

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1reputation
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0questions
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Github Skills (3)

deep-learning2
unity3d1
luke1

Programming languages (2)

C#HTML

Github contributions (5)

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andreimarks/bones

Jun 2015 - Dec 2021

Contributions:56 pushes, 7 branches in 6 years 7 months
andreimarks/unity-sketches

Mar 2016 - May 2021

Contributions:15 pushes, 4 branches in 5 years 3 months
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Andrei Marks - Engineering Manager at Niantic, Inc.