Summary
Andrei Marks is an engineering manager with 11 years of experience leading Unity-focused game teams and backend services for mobile games, currently based in Palo Alto and working at Niantic after a long tenure at Dots. He blends hands-on game engineering (client-side Unity development, gameplay systems, and SDK/analytics integrations) with service-oriented leadership—owning roadmap, sprint planning, deploy coordination, and observability migrations from New Relic to Datadog. Andrei has driven cross-team infrastructure and cost-saving efforts, migrated legacy docs to Confluence, and introduced package-based Unity tooling to scale cross-game libraries. He mentors interns, manages mixed FTE/contractor teams, and has shepherded products from prototype and soft-launch to live operations. His background uniquely spans game design, research-oriented Unity work (NYU lab projects), and legal/academic training, giving him a rare mix of technical depth, process rigor, and cross-disciplinary communication.
11 years of coding experience
11 years of employment as a software developer
High School, High School at Don Bosco Preparatory High School
Tsinghua University
J.D., J.D. at Indiana University Maurer School of Law
Peking University
East China University of Politics and Law
B.A., Pre-medical/Philosophy, B.A., Pre-medical/Philosophy at Columbia University
Chinese