Andrei Nadin is a veteran games maker and studio leader based in Queensland, Australia, with a multi-decade career evolving from hands-on development to executive studio roles. Currently Studio Head and Development Director at Mighty Games Group, he has led live-service schedules, multi-team productions and high-profile collaborations including Disney Crossy Road. He pairs deep gameplay and production expertise—spanning design, UI and build pipelines—with practical engineering experience, having contributed code to the Armory3D engine (Blender integration nodes and physics utilities). His background includes shipping console and PC titles across major publishers and founding multiple studios, reflecting both entrepreneurial drive and operational rigor. Known for smoothing complex pipelines and rebuilding workflows for platform ports, he brings a rare mix of technical fluency and production leadership that keeps projects shipping on cadence.
Contributions:16 commits, 5 PRs, 16 comments in 3 months
Contributions summary:Andrei primarily contributed to the Armory3D game engine, adding new features to the logic nodes within the Blender integration. Their work included implementing physics-related nodes like "Apply Impulse At Location," "Apply Force," and "Get/Set Gravity," along with utility nodes like "VectorClamp To Size" and "Concatenate String." They also enhanced existing functionality by adding "Length" to the vector math node and enabling "getAngularVelocity()." The user demonstrated proficiency in both the Blender Python API for node definition and Haxe for underlying game engine logic.
Contributions:99 pushes, 1 branch, 6 tags in 1 year 3 months
openglgame-enginecore-engine3d-engine
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