Game Engine Developer at NOWWA (Now, Winners Announced)
Tiraspol, Transnistria, Moldova
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Summary
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Senior
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Top School
Andrei Rudenko is a game engine developer and multidisciplinary game artist with 11 years of experience building scalable, reusable gameplay and engine systems, tools, and production pipelines. He combines low-level technical contributions—such as cross-platform gamepad support and audio backend fixes in well-used open-source libraries like Kode/Kore and Kha—with hands-on art direction and asset production for live mobile titles. At NOWWA he shaped end-to-end projects including a 150+ asset character customization system, while at Erth.AI he focuses on game development tools and engine work. As an independent developer he has shipped custom frameworks and DSP-enabled audio mixers, and maintains an itch.io/GitHub portfolio that blends code and art. Trained as a painter (MA/BA), he brings a design-driven sensibility to systems engineering, often bridging artistic needs and performance constraints. Based in Tiraspol, Moldova, he thrives at the intersection of creative direction and low-level engine problem solving.
11 years of coding experience
Bachelor of Arts (BA), Painting, Bachelor of Arts (BA), Painting at College of Art
Master's degree, Painting, Master's degree, Painting at Academia de Muzică, Teatru și Arte Plastice
Ultra-portable, high performance, open source multimedia framework.
Role in this project:
Backend Developer
Contributions:19 commits, 18 PRs, 7 comments in 3 years 1 month
Contributions summary:Andrei primarily focused on enhancing the audio capabilities of the Kha multimedia framework. Their contributions involved fixing audio length issues across multiple backends (HTML5, Flash, Android, Kore) and adding support for sound channels. Additionally, the user implemented WAV file support for the HTML5 backend. These changes improved audio playback and compatibility within the framework.
Modern low level game library and hardware abstraction.
Role in this project:
Mobile Developer
Contributions:5 commits, 4 PRs, 1 comment in 8 months
Contributions summary:Andrei primarily contributed to the game library's gamepad support across multiple platforms, including Windows, Android, iOS, macOS, and Linux. Their work involved implementing features like gamepad rumble on Windows XInput, and adding platform-specific implementations for getting screen DPI on Android and refresh rate. Additionally, the user modified the core game engine code to support the new functions for gamepad rumble.
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Andrei Rudenko - Game Engine Developer at NOWWA (Now, Winners Announced)