Summary
Andrei Sabau is a C/C++ and Unity-focused software engineer with 8 years of experience building games, embedded tooling, and enterprise products, now leading NanoPixel as consultant and CEO. He has shipped performance-sensitive systems at Gameloft and VIAVI, where he sped up shader caches, optimized rendering and revamped complex Qt UIs and monitoring charts. Comfortable across the stack, he’s implemented networking, resource management, procedural generation, Monte Carlo Tree Search for game AI, and platform integrations from iOS to PS5. His background in algorithm competitions and a Computer Science degree from Babeș-Bolyai University give him strong problem-solving and data-structure chops that surface in debugging and architecture work. Clients benefit from his blend of hands-on coding, product-minded feature architecture, and a proven track record of turning tricky bugs into reliable releases. Based in Cluj-Napoca, he combines startup agility with studio- and telecom-grade engineering discipline.
8 years of coding experience
6 years of employment as a software developer
Universitatea Babeș-Bolyai din Cluj-Napoca
Class of Mathematics and Computer Science, Class of Mathematics and Computer Science at Colegiul National Silvania
Romanian, English