Andrei Samsonov is a Senior Programmer with 11 years of experience specializing in graphics optimization, real-time rendering and AR application development. He has led technical art and gameplay engineering efforts—shipping a Steam game with procedural worlds and later driving shader and materials research for a virtual cloth AR app at ZERO10. Andrei combines low-level C++ systems work from early security and cloud roles with modern iOS toolchains and SwiftUI refinements, enabling both performance and designer-friendly workflows. Comfortable managing small cross-disciplinary teams, he also automates content pipelines for large-scale video and texture compression to keep runtime costs down. Based in Serbia, he brings a pragmatic blend of research-driven rendering improvements and hands-on production engineering.
11 years of coding experience
7 years of employment as a software developer
Bachelor's degree, Applied Mathematics, Bachelor's degree, Applied Mathematics at Yaroslavl Demidov State University
Contributions:205 commits, 2 PRs, 223 pushes in 1 year 5 months
openglgame-enginegraphics-enginegraphics
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