Andrej Redeky

Software Engineer at BAE Systems OneArc

Košice-Západ, Kosice, Slovakia
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Summary

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Rockstar
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Top School
Andrej Redeky is a software engineer with 7 years of hands-on experience building high-performance C/C++ systems for simulation, game engines, and computer graphics, currently contributing to BAE Systems OneArc’s Whole-Earth renderer and VBS products. He blends low-level expertise—gained from decades-long curiosity starting with BASIC on a Commodore 64—with practical systems work like DX12 hooking fixes in a popular Cyberpunk 2077 mod and package maintenance in the xmake repo. Andrej architects and implements performance-sensitive features (water wakes, realistic grounding, custom LOD preloading), modernizes input/UI and SDK workflows, and mentors teams on C++20, ECS, and CPU/memory optimizations. He’s equally comfortable building tooling and infrastructure—custom INI parsers, performant log viewers, embedded browser integrations—and diving into reverse engineering and cybersecurity. Colleagues rely on him for technical leadership on cross-product components, pragmatic architecture, and squeezing predictable behavior from complex real-time systems.
code8 years of coding experience
job3 years of employment as a software developer
bookHigh School Diploma Mathematics physics and computer science, High School Diploma Mathematics physics and computer science at Gymnasium Jur Hronec in Bratislava
bookBachelor's degree Computer science, Bachelor's degree Computer science at Univerzita Komenského v Bratislave
languagesSlovak, English, German
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Github Skills (14)

git-repository10
xmake10
hook10
low-level-programming10
c-language10
cross-platform10
dx10
direct3d10
cprogramming-language10
package-management10
package-repository10
package10
build-automation10
directx10

Programming languages (10)

C#C++ShellCRustJavaScriptGoLua

Github contributions (5)

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maximegmd/CyberEngineTweaks

Dec 2020 - Dec 2022

Cyberpunk 2077 tweaks, hacks and scripting framework
Role in this project:
userBack-end Developer
Contributions:2 releases, 150 reviews, 446 commits in 1 year 11 months
Contributions summary:Andrej implemented a more reliable method for command queue retrieval, which prevents potential crashes with other DX12 hooks by utilizing an offset from the swapchain pointer. This change involved modifying core D3D12 functionality within the codebase. Subsequently, the user made adjustments to the hooking mechanism and incorporated enhanced logging and safer handles. Further work suggests the user is involved in UI/UX development.
scriptingcyberpunkcyberpunk2077
xmake-io/xmake-repo

Mar 2021 - Nov 2022

📦 An official xmake package repository
Role in this project:
userAutomation Engineer / Build & Release Engineer
Contributions:7 reviews, 7 commits, 25 PRs in 1 year 8 months
Contributions summary:Andrej primarily contributes to updating package definitions and dependencies within the xmake-repo. They update various C++ libraries like SQLite3, spdlog, and ImGui, ensuring the repository contains the latest versions. Furthermore, the user adds features such as user-configurable options for ImGui. They are also involved in fixing issues with package versions and configurations.
package-repositoryxmakecross-platform
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