Andres Colubri

Assistant Professor at University of Massachusetts Medical School

Cambridge, Massachusetts, United States
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Summary

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Andres Colubri is an Assistant Professor and computational scientist with 17 years of experience at the intersection of applied mathematics, computational biology, and real-time graphics. He builds high-performance visualization platforms and OpenGL-based renderers to explore large systems-level biological and epidemiological datasets, translating complex statistical models into interactive tools. A longtime core contributor to Processing and p5.js, he has improved OpenGL rendering, shader APIs, and multi-sketch front-end support used widely in the creative coding community. His background spans GPU parallelism (OpenCL/GLSL), HPC in C/C++, and cross-platform development, enabling production-grade graphics pipelines for research and digital art. Notably, he has combined academic research in stochastic processes and protein folding with practical visualization work at institutions like the Broad Institute and Harvard, producing tools used by scientists and designers alike. Based in Cambridge, MA, he brings a rare blend of formal mathematical training and hands-on systems engineering to make large, complex data both navigable and visually compelling.
code17 years of coding experience
job14 years of employment as a software developer
bookUniversity of California, Los Angeles
bookDoctor, Mathematics, Doctor, Mathematics at Universidad Nacional del Sur
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Github Skills (25)

javascript10
c-language10
preprocessing10
learn-ruby-on-rails10
user-manual10
glsl10
p5js10
basics10
graphic10
post-processing10
language-processing10
java10
javas10
parallel-processing10
coding10

Programming languages (17)

JavaCSSCRustMakefileHTMLJupyter NotebookKotlin

Github contributions (5)

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benfry/processing4

Jan 2010 - Apr 2022

Processing 4.x releases for Java 17
Role in this project:
userBack-end Developer
Contributions:3474 commits, 19 PRs, 71 comments in 12 years 5 months
Contributions summary:Andres focused on implementing clamping checks for triangle fans and implemented clamping checks in the PGraphicsOpenGL class. They also made multiple changes related to the modification of attributes and vertices, including a variety of data structures. In addition, the user contributed to the general performance and efficiency of the OpenGL renderer.
javajava-17
processing/processing-docs

Feb 2013 - Feb 2017

[Deprecated] Processing reference, examples, tutorials, and website
Role in this project:
userTechnical Writer
Contributions:48 commits, 1 PR, 20 pushes in 4 years
Contributions summary:Andres primarily contributed to the documentation of Processing shaders. Their commits focused on creating a tutorial about Processing shaders, including explanations of the graphical pipeline, shader types, and image post-processing effects. They added code examples, diagrams, and provided links to relevant resources, specifically focusing on the usage of custom shaders within the Processing environment.
javareferencegraphics
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Andres Colubri - Assistant Professor at University of Massachusetts Medical School