Andrés Franco is a Senior Embedded Software Engineer with 12 years of experience specializing in game and engine development, graphics programming, and systems optimization. He has led technical teams and directed technology for complex projects, notably designing a tiled, multi-LOD 3D globe with geographic-data integration and custom engine builds atop Godot. Comfortable in low-level C++ and higher-level scripting, he bridges engine internals and production pipelines—implementing save/rewind timelines, multiplayer foundations, and automated release tooling. Andrés contributes to prominent open-source projects like Godot, fixing engine bugs and adding platform features, demonstrating hands-on impact in widely used tooling. Based in Bogotá, he combines technical direction with mentorship to raise team capabilities and consistently turns stakeholder needs into pragmatic, robust solutions. An active creator, he also develops learnable graphics tooling (reactor) and shares experimental projects on GitHub and itch.io.
13 years of coding experience
10 years of employment as a software developer
Multimedia Engineer, Computer Graphics, Multimedia Engineer, Computer Graphics at Universidad Militar Nueva Granada
Godot Engine – Multi-platform 2D and 3D game engine
Role in this project:
Full-stack Developer
Contributions:4 reviews, 2 commits, 17 PRs in 2 years 5 months
Contributions summary:Andrés contributed extensively to the Godot Engine, adding component-wise min/max functions to vector classes and implementing corresponding tests. They also added functionality for Android TV, including options for showing an icon and running the app as a launcher. Furthermore, the user modified the code to fix subpixel layouts in text rendering and updated the curve rotation to match PathFollow2D behavior. Additionally, they fixed Linux build issues related to spaces in paths.
Contributions:61 commits, 4 pushes, 2 branches in 1 year 1 month
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