Andres Gomez

Performance Capture R&D Programmer at Rockstar Games

New York, New York, United States
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Summary

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Senior
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Top School
Andres Gomez is a Performance Capture R&D Programmer with a decade of experience specializing in motion and performance capture systems at Rockstar Games. He has progressed from Motion Capture R&D Developer to leading performance capture research and implementation since joining the company in 2020. Based in New York, he combines practical software engineering training from Fullstack Academy and LaGuardia Community College with hands-on production experience in high-profile game development. Andres focuses on bridging research and production pipelines to turn cutting-edge capture techniques into reliable, studio-ready tools. He maintains an active code presence on GitHub where he tracks and demos ongoing projects, reflecting a developer mindset tuned to iteration and experimentation. Colleagues describe him as someone who quietly pushes technical boundaries while keeping deliverables aligned with creative needs.
code10 years of coding experience
job2 years of employment as a software developer
bookComputer Software Engineering, Computer Software Engineering at Fullstack Academy
bookComputer Science, Computer Science at LaGuardia Community College
languagesEnglish, Spanish
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Github Skills (26)

privacy5
keras5
deploying5
machine-learning4
csharp4
deep-learning4
chatbot4
tensorflow3
boilerplate3
react3
dotnet3
eslint3
scaffold3
machine-learning-models3
nodejs3

Programming languages (3)

C#TypeScriptJavaScript

Github contributions (5)

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Contributions:32 commits, 29 pushes, 1 branch in 7 months
tiredamage42/DynamicRagdoll

Mar 2019 - Sep 2019

Contributions:27 commits, 26 pushes, 1 branch in 5 months
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Andres Gomez - Performance Capture R&D Programmer at Rockstar Games