Summary
Andres Mendez is a software engineer from Cali, Colombia with 11 years of experience specializing in game engines, computer graphics, and AI for video games. He has shipped engine- and gameplay-facing systems across roles at Unity Technologies, Microsoft, and game-focused companies like Monadical and Heroic Labs, blending C++ systems work with higher-level tooling and developer relations. Andres has led teams and projects from prototyping to production—ranging from mobile Unity titles with interactive audio to cloud-connected multiplayer services—demonstrating both hands-on implementation and product-minded engineering. He’s comfortable across the stack (real-time rendering, audio integration, multiplayer backend) and often bridges gaps between engine tech and developer ergonomics. A detail others might miss: his background includes developer advocacy at Unity, so he pairs deep technical chops with experience communicating complex systems to diverse developer audiences.
11 years of coding experience
11 years of employment as a software developer
Ingenieria Informatica, Ingenieria Informatica at Universidad Autónoma de Occidente
English, Spanish