Andres Rodriguez

Software Engineer at Valve corporation

Old Toronto, Ontario, Canada
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Summary

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Rockstar
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Top School
Andres Rodriguez is a seasoned software engineer with 14 years of experience building performance-focused systems, currently contributing at Valve in Old Toronto. His background includes five years at AMD, giving him deep expertise in low-level graphics and GPU-related tooling. He has practical open-source experience enhancing GPU trace visualization—refactoring parsers and adding ETW/ETL support to surface SteamVR and GPU events for better diagnostics. Andres combines systems-level insight with pragmatic engineering to improve tooling compatibility and observability for complex graphics workloads. His career blends industry-grade product delivery with hands-on contributions that bridge hardware tracing and software visualization.
code14 years of coding experience
job5 years of employment as a software developer
bookUniversity of Toronto
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Github Skills (5)

eventing10
c-language10
cprogramming-language10
data-parsing10
steamvr9

Programming languages (12)

TypeScriptC#JavaC++ShellCSwiftVim script

Github contributions (5)

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mikesart/gpuvis

Apr 2019 - Jul 2020

GPU Trace Visualizer
Role in this project:
userBack-end Developer
Contributions:21 commits, 5 PRs, 2 pushes in 1 year 3 months
Contributions summary:Andres primarily focused on refactoring and expanding the functionality of the `gpuvis` tool to support new trace file formats. Key contributions involved renaming and converting existing `wdat` parsing logic to support the `etl` (Event Tracing for Windows) format. They also added functionality to parse specific event types, particularly related to GPU and SteamVR events within the new `etl` framework. The changes aimed to improve the tool's compatibility with various trace sources and its ability to visualize GPU performance data.
gpu
lostgoat/gputool

Jan 2017 - Feb 2017

A simple tool for debugging GPU HW
Contributions:1 release, 39 commits, 16 pushes in 1 month
debugginggpu
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