Summary
Andres Tovar is a lead programmer based in Helsinki with over a decade in professional game development and nearly two decades of overall software experience, including 15 years focused on games. He has progressed through technical roles at Housemarque from senior to lead, and previously contributed C++ and Unity/C# expertise to high-profile mobile titles at King and Seriously, shaping features for Candy Crush Saga and Best Fiends. Comfortable across engines and platforms, Andres pairs low-level C++ and engine work in Unreal with Unity-driven mobile design, and has also owned partner integrations and QA-led solutions at Fyber. His background spans game ports, indie and studio projects, and end-to-end product work informed by a Master in Video Game Design and practical backend/front-end experience from early web and Flash days. Notably, he blends leadership with hands-on coding—coordinating partner technical integrations while still shipping gameplay systems himself.
12 years of coding experience
14 years of employment as a software developer
Master in Video Game Design Video games, Master in Video Game Design Video games at Universitat Autònoma de Barcelona
Course Programming Mobile Applications for Android Handheld Systems, Course Programming Mobile Applications for Android Handheld Systems at University of Maryland
Computer science engineering Computing, Computer science engineering Computing at Pontificia Universidad Javeriana
English, Spanish