Summary
Andrew Armbruster is a Virtual Prototype Engineer with 14 years of experience building real-time simulations and interactive training applications, currently driving virtual prototyping at Lockheed Martin. He blends deep expertise in UE4 (C++ API, Blueprints, asset pipeline, shaders) and .NET with a strong foundation in OOP, functional programming, design patterns, data structures, and algorithms. Known for quickly turning complex flight and mishap data into high-fidelity, data-driven visualizations, he regularly collaborates across disciplines and locations to deliver production-grade simulation tools. A pragmatic R&D enthusiast, he introduced XR, real-time game-engine rendering, and version control into production workflows, and is an active Unreal Engine GitHub contributor. Based in Uniontown, Ohio, he pairs a fine arts background with technical rigor, bringing a designer’s eye to engineering problems and a curiosity that fuels continuous pipeline and tooling improvements.
14 years of coding experience
7 years of employment as a software developer
Digital Design, Web Development, Digital Practices, Digital Design, Web Development, Digital Practices at Philadelphia University
Bachelor of Fine Arts (B.F.A.), Fine and Studio Arts, Bachelor of Fine Arts (B.F.A.), Fine and Studio Arts at Kent State University