Andrew Avsenin is a Technical Lead UI with 11 years of front-end and game UI experience, currently shaping the FE direction for World of Tanks from Nicosia. He drives architecture and tooling to speed up development (achieving ~30% faster delivery), slashed regular bugs from hundreds to single digits, and introduced flexible animation systems for richer interfaces. Previously he led teams and built dev processes and profitable engineering departments as a CTO, and prototyped real-time browser games with NFT mechanics. He has deep hands-on experience in realtime comms and media features including WebRTC and custom media handling from earlier work. Outside of work he explores systems programming with Rust through pet projects, bringing low-level thinking to UI performance optimization.
Contributions:3 releases, 52 commits, 11 PRs in 3 years 2 months
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