Andrew B is a seasoned technology leader and CTO based in Los Angeles with 13+ years of experience turning research-grade graphics and tooling into production-ready products and teams. He has led engineering organizations globally and across industries—from real-time lightfield rendering and VFX pipelines to enterprise CI/CD, AppSec, and monetizable SaaS platforms—consistently shipping stable releases and scaling teams. Known for bridging deep technical work (C++, shaders, CUDA/OptiX, Qt) with practical product delivery, he has a track record of moving prototypes to revenue within tight timelines and driving dramatic client growth. His background uniquely blends fine arts (BFA in Painting) with an MS in Computer Graphics Technology, informing both creative tooling and high-fidelity imaging systems. An inventor of a real-time lightfield rendering algorithm and former Head of Technology at CBS Digital, he pairs hands-on R&D with strong process design and developer mentoring.
13 years of coding experience
10 years of employment as a software developer
MS Computer Graphics Technology, MS Computer Graphics Technology at Purdue University
BFA - Painting Painting Fine Art, BFA - Painting Painting Fine Art at University of Illinois Urbana-Champaign
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