Andrew Baldwin

Digital Water Services - Practice Lead

California, United States
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Summary

👤
Senior
🎓
Top School
Andrew Baldwin is a water and environmental engineering leader who blends 11+ years of hands-on civil engineering with deep software and data expertise to modernize wastewater and water-resource operations. As Digital Water Services Practice Lead at Carollo Engineers and founder/CEO of CatchKnow, he specializes in selecting, implementing, and developing GIS, CMMS, hydraulic modeling and web-based data systems that help utilities turn complex asset data into actionable workflows. His technical toolkit spans data modeling and database design through web development (C#, ASP.NET, XML, JavaScript) and GIS integration (ArcGIS, Google Maps, OpenLayers), enabling pragmatic deployments for public agencies. A practical innovator, he also contributed mobile-focused improvements to a widely used Google Analytics Unity plugin, evidencing a developer’s attention to telemetry and resilient client-side behavior. Trained as a first-class Civil Engineering graduate from Sheffield Hallam, he pairs infrastructure domain depth with startup-level product instincts.
code11 years of coding experience
job16 years of employment as a software developer
bookBelper High School
bookBachelor of Engineering (BEng) (1st Class), Civil Engineering, Bachelor of Engineering (BEng) (1st Class), Civil Engineering at Sheffield Hallam University
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Github Skills (6)

ios10
android10
google-analytics10
unity3d10
csharp9
dotnet-core9

Programming languages (1)

C#

Github contributions (1)

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Google Analytics plugin for the Unity game creation system
Role in this project:
userMobile Developer (Android/iOS)
Contributions:4 releases, 40 commits, 14 PRs in 2 years 8 months
Contributions summary:Andrew primarily contributed to improving the Google Analytics plugin for the Unity game creation system by implementing features related to exception handling and game launch events. They added methods to report uncaught exceptions and incorporated checkboxes in the prefab for sending launch events and catching exceptions. The user also made changes to the sample rate and updated the iOS support to SDK 3.10, including changes to iOS and Android code.
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