Andrew Ballman is an Infrastructure Team Lead with eight years of experience applying DevOps principles to build and operate highly available, fault-tolerant systems for fast-moving startups in San Francisco. His background in game development gives him a pragmatic, creative approach to tooling, build pipelines, and automation—skills he’s applied across AWS, RHEL/CentOS, Heroku, and CI systems to streamline deployments and incident response. He has led infrastructure efforts at Blockchain and Qualia and helped transform monolithic stacks into microservices while optimizing developer workflows and observability. Curious and analytical, he enjoys designing systems “at the right size” for the business and often finds elegant engineering trade-offs born from his game-dev roots.
8 years of coding experience
14 years of employment as a software developer
Bachelors Game Development, Bachelors Game Development at Full Sail University
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