Andrew Baron is a Senior Software Engineer with 9 years of experience building C++-centric systems at Autodesk, where he progressed from intern to senior engineer while contributing to cross-functional, multinational Agile teams. With a BS in Game Design & Development from RIT and a background in graphics programming, he brings a game-engine mindset to tooling and rendering problems. Based in Ann Arbor, he pairs practical production experience with a foundation in analytics integration and code quality improvements from early Autodesk projects. He’s comfortable teaching and communicating complex technical topics—experience honed as a multi-subject instructor at iD Tech Camps. Andrew’s minor in Japanese signals a habit of disciplined, cross-cultural study that complements his collaborative engineering style. He combines hands-on systems work with a curiosity for graphics and performance that drives pragmatic, maintainable solutions.
9 years of coding experience
7 years of employment as a software developer
Bachelor’s Degree, Game Design and Development, Sophomore, Bachelor’s Degree, Game Design and Development, Sophomore at Rochester Institute of Technology
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