A refreshingly simple data-driven game engine built in Rust
Role in this project:
Software Engineer (Game Engine) Contributions:30 reviews, 10 PRs, 58 comments in 1 year 3 months
Contributions summary:Andrew primarily contributed to improving the Bevy game engine. Their work included fixing bugs in examples (asset loading, scene, text2d, and low_power), refactoring code for clarity and alignment (Camera3dBundle's 'dither' field), and adding a new example to illustrate a common animation problem. These changes demonstrate a focus on code quality, example usability, and addressing common developer pain points within the Bevy ecosystem.
game-enginerustbevygamedevgame-development
Contributions:138 pushes, 1 branch in 1 year 2 months