Summary
Andrew Chaiko is a seasoned Unity developer with eight years of professional experience building and optimizing games and tools for PC, Mac, Web and mobile platforms. He combines strong OOP foundations with hands-on expertise in Unity editor tooling, custom shaders, asset pipelines and multiplayer using Photon, having driven performance and workflow improvements at Playtika and other studios. Andrew has led migrations and team onboarding for major projects, prototyped VR and gameplay features, and created CI-backed asset validation that bridges artists and engineers. Based in Minsk, he also brings practical 3D and art-side skills (Maya/3dsMax/MudBox, Photoshop) that inform his technical-art decisions and tooling designs, enabling faster, more reliable content delivery.
8 years of coding experience
11 years of employment as a software developer
Secondary Education Classes with English Language bias, Secondary Education Classes with English Language bias at Zhodino High School №6
Engineer's degree Computer Engineering, Engineer's degree Computer Engineering at Belarusian State University of Informatics and Radioelectronics
Russian, English