Summary
Andrew Colean is a Senior Networking Engineer with 8 years of experience building low-latency, distributed multiplayer systems and networked game engine software. He is a strong C++/C# programmer who has shipped server and networking features for live games at Bethesda, ported multiplayer titles across consoles at PlayEveryWare, and tuned distributed Chromium-based services for Cloudflare. His expertise spans client/server simulation, selective reliability over UDP, bandwidth-optimized serialization, and multiplayer replication strategies that minimize jitter and perceived latency. Comfortable across tooling like Docker, Nomad, and game SDKs, he quickly acclimates to new codebases and mentors teammates during onboarding and debugging. Based in Lake Stevens, WA, he blends game-focused R&D rigor (Zero Engine network system design) with production reliability practices for large-scale services. He’s known for pragmatic problem solving—reducing network impact through clever quantization and sleep-wake strategies that are easy to miss on a resume.
8 years of coding experience
8 years of employment as a software developer
Certificate of Completion Game Design and Creation, Certificate of Completion Game Design and Creation at University of Washington
Bachelor of Science - BS Computer Science in Real-Time Interactive Simulation (Completed ~90%), Bachelor of Science - BS Computer Science in Real-Time Interactive Simulation (Completed ~90%) at DigiPen Institute of Technology
Certificate of Achievement Video Game Animation, Certificate of Achievement Video Game Animation at College of the Canyons
c++, zilch, c#, html / css, c, python