Andrew Copland is a seasoned contract software engineer with 15 years of experience specializing in game development, tools, and graphics across consoles and PC. He has shipped and modernized high-profile titles—helping prototype and release FallGuys, porting renderers between Vulkan and DirectX12, and implementing raytracing and store integrations for legacy and current platforms. Comfortable across C/C++, Lua and engine tooling, he excels at bridging gameplay, networking and editor/tool pipelines to accelerate production. Based in England, he runs a dormant contracting company for flexibility while taking senior engineering roles, reflecting a pragmatic mix of freelance agility and in-house delivery. Notably, he has repeatedly resurrected and modernized older codebases for current stores and platforms, showing a knack for practical modernization under real-world constraints.
14 years of coding experience
17 years of employment as a software developer
Advanced GNVQ Information Technology, Advanced GNVQ Information Technology at Yorkshire Coast College
BSc (hons) Visualisation, BSc (hons) Visualisation at Teesside University
Contributions:14 commits, 9 PRs, 8 pushes in 5 years 7 months
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Andrew Copland - Contract Software Engineer at Self-Employed