Andrew Devine

Systems Engineer at SAIC

Orlando, Florida, United States
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Summary

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Senior
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Top School
Andrew Devine is a systems engineer with 14 years of experience designing and developing in-house software tools and deliverable components for missile system analysis and simulation. Based in Orlando, he combines a solid academic foundation—a B.S. in Physics and an M.S. in Computer Engineering—with hands-on work expanding and integrating complex simulation toolchains at SAIC. He excels at translating mission-focused requirements into reliable software and analytical workflows that support defense customers. Comfortable across software development and systems-level simulation, he bridges modeling, analysis, and tool engineering to accelerate program outcomes. Notably, his career blends physics-based intuition with software engineering rigor, enabling practical solutions in high-assurance simulation environments.
code15 years of coding experience
bookBachelor of Science (B.S.), Physics, Bachelor of Science (B.S.), Physics at University of Miami
bookMaster of Science (M.S.), Computer Engineering, Master of Science (M.S.), Computer Engineering at University of Central Florida
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Github Skills (4)

kinect-sdk10
unity3d9
dotnet7
game-engine5

Programming languages (1)

C#

Github contributions (1)

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This is a wrapper that allows the user to access Microsoft's Kinect SDK v.1.7 data from inside the free Unity3D game engine. This is a workaround for the problem of Mono not supporting .NET 4.
Contributions:14 commits in 2 years
dotnetgame-enginekinect-sdkunity3d
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