Summary
Andrew Filimonov is a C++ software engineer with nine years of cross-platform experience building games, tools, and system-level components for Windows, macOS, Linux, iOS, and Android. He has led teams and delivered production Unreal Engine work at KEVURU GAMES and Xtrematic, contributes upstream to Unreal Engine (notably around 4.27), and maintains a steady presence as a marketplace seller of UE plugins with 200+ annual sales. Comfortable across native stacks (WinAPI, drivers, Qt, Android NDK), game engines, and higher-level tooling (C# .NET, Python, Swift, Java), he transitions smoothly between hands-on coding and technical leadership. Currently freelancing from Minsk, he combines commercial product experience with open-source contribution, offering a rare mix of shipping polished plugins and addressing engine-level issues. His background in VR and embedded platforms (Raspberry Pi, Oculus/Quest/Pico) provides additional depth for interactive and performance-sensitive projects.
9 years of coding experience
10 years of employment as a software developer
Computer Software Engineering, Computer Software Engineering at Belarusian State Pedagogical University Named after Maxim Tank (BSPU)
Computer Software Engineering, Computer Software Engineering at Minsk Innovation University
English, Russian