Andrew Filimonov

Software Engineer at ‪‪‪‪‪‪‪Freelancer

Minsk, Belarus
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Summary

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Senior
🎓
Top School
Andrew Filimonov is a C++ software engineer with nine years of cross-platform experience building games, tools, and system-level components for Windows, macOS, Linux, iOS, and Android. He has led teams and delivered production Unreal Engine work at KEVURU GAMES and Xtrematic, contributes upstream to Unreal Engine (notably around 4.27), and maintains a steady presence as a marketplace seller of UE plugins with 200+ annual sales. Comfortable across native stacks (WinAPI, drivers, Qt, Android NDK), game engines, and higher-level tooling (C# .NET, Python, Swift, Java), he transitions smoothly between hands-on coding and technical leadership. Currently freelancing from Minsk, he combines commercial product experience with open-source contribution, offering a rare mix of shipping polished plugins and addressing engine-level issues. His background in VR and embedded platforms (Raspberry Pi, Oculus/Quest/Pico) provides additional depth for interactive and performance-sensitive projects.
code10 years of coding experience
job10 years of employment as a software developer
bookComputer Software Engineering, Computer Software Engineering at Belarusian State Pedagogical University Named after Maxim Tank (BSPU)
bookComputer Software Engineering, Computer Software Engineering at Minsk Innovation University
languagesEnglish, Russian
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Github Skills (8)

plugin10
blueprint9
marketplace9
cpp8
git7
unreal-engine-56
unreal-engine-44
unreal4

Programming languages (1)

C++

Github contributions (5)

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mrbindraw/DemoStereoMix

Oct 2016 - Sep 2018

Contributions:5 releases, 4 commits, 23 pushes in 1 year 11 months
mrbindraw/CheckAppInstance

Sep 2020 - Apr 2022

Contributions:4 releases, 9 commits, 18 pushes in 1 year 7 months
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