Summary
Andrew Fisher is a Senior Software Engineer based in San Jose with 11 years of experience building high-performance user interfaces and gameplay systems across consumer products and AAA games. Currently on Tesla’s Infotainment and UI team, he brings a game-dev pedigree from roles at Toys for Bob where he shipped systems for Call of Duty, Crash Bandicoot 4, and Spyro Reignited Trilogy. He holds an M.S. in Games and Playable Media from UC Santa Cruz and is a C++ gameplay programmer comfortable with low-level systems like seamless level streaming, multiplayer networking, and real-time locomotion. Known to go by his middle name Max, he blends rigorous engineering with creative systems design and a track record of leading small teams to deliver polished, player-facing features.
11 years of coding experience
6 years of employment as a software developer
University of California Santa Cruz