Summary
Andrew Graham is a Lead Software Engineer and cross-disciplined thinker with over a decade building production-grade tools and pipelines for high-end visual effects and cloud rendering. He has led R&D and engineering teams at top studios (ILM, Weta, Scanline, Rising Sun) and now drives platform and pipeline work at Eyeline while maintaining Open Firehawk, an open-source infrastructure-as-code project that lowers barriers to cloud rendering for Houdini/PDG users. Comfortable across Houdini, Python, Terraform, Ansible and AWS, he blends deep simulation and shader experience with pragmatic DevOps to scale VFX workloads. Based in Queensland, Australia, Andrew pairs film-credit pedigree on major features with an unusual focus on community-focused open infrastructure that makes cloud VFX more accessible.
11 years of coding experience
5 years of employment as a software developer
Bachelor of Multimedia Design 3D Animation, Bachelor of Multimedia Design 3D Animation at Swinburne University of Technology