Summary
Andrew Grant is a seasoned engineering executive with 11+ years leading teams at the intersection of real-time graphics, games, and virtual production, now serving as Vice President of Creator Platform & Engineering at Epic Games. He has a track record of building high-performing teams and shipping ambitious projects—from leading Unreal Editor and Fortnite Creative engineering to pioneering virtual production tools and MetaHuman workflows at Lucasfilm and ILM. Comfortable presenting to C-levels, boards, and creative leaders, he blends hands-on technical contributions with strategic leadership across VR, mobile, networking, parallel processing, optimization, and tools/UI. His hands-on past includes porting Fortnite to mobile and driving weekly-feature workflows on a AAA title, showing a bias for delivery under tight cadence. An active practitioner of quality engineering, his open-source work on robustness and test-driven fixes for a popular community tool (soccer-cli) underscores a focus on maintainability and solid architecture. Based in Cary, NC, he brings a rare combination of creative-domain experience and production-grade software discipline.
11 years of coding experience
26 years of employment as a software developer