Andrew Hazelden is a Nova Scotia–based visual effects artist and pipeline technical director with 13+ years of experience building high-performance, cross-platform VFX tools and automation. At Dover Studios he has developed and co-authored widely used packages and tools—such as Reactor Package Manager, Domemaster3D, PlayblastVR, RocketComp and the CompX schema—targeting fulldome, VR, lightfield and volumetric capture workflows. He combines deep Autodesk Maya and DaVinci Resolve/Fusion integration expertise with systems-level thinking around pipeline reliability and compute performance. Known for shipping practical, production-ready open tools, he bridges creative and technical teams to accelerate complex entertainment projects. A lesser-known strength is his focus on interoperability: many of his projects prioritize cross-application workflows that reduce handoff friction across studios.
Contributions:6 releases, 21 commits, 15 pushes in 6 years 5 months
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.