Andrew Hesky is a seasoned gaming-focused architect and engineering leader with nine years of experience building scalable backend and AI experiences for top-tier titles and platforms. Currently a Partner Architect for Gaming AI at Microsoft (formerly PlayFab), he blends deep technical craft—shipped backend services for Halo and platform A/B experimentation—with strategic partner-facing work to bring AI-driven features to players and creators. He’s equally at home writing production code and mentoring teams, and cites the most rewarding part of his career as helping others unlock capabilities they didn’t expect. Raised on game development (his first program was a tic-tac-toe clone), he brings a lifelong player’s perspective to solving developer and runtime challenges across PC, console, and mobile. Based in Kirkland, WA, Andrew pairs product-focused engineering with a knack for translating broad vision into maintainable systems.
9 years of coding experience
20 years of employment as a software developer
BS, Computer Engineering, BS, Computer Engineering at Rochester Institute of Technology
Integrate cutting-edge LLM technology quickly and easily into your apps
Contributions:23 pushes, 5 branches in 1 year 6 months
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.
Request Free Trial
Andrew Hesky - Partner Architect - Gaming AI at Microsoft