Andrew Hesky

Partner Architect - Gaming AI at Microsoft

Kirkland, Washington, United States
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Summary

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Senior
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Top School
Andrew Hesky is a seasoned gaming-focused architect and engineering leader with nine years of experience building scalable backend and AI experiences for top-tier titles and platforms. Currently a Partner Architect for Gaming AI at Microsoft (formerly PlayFab), he blends deep technical craft—shipped backend services for Halo and platform A/B experimentation—with strategic partner-facing work to bring AI-driven features to players and creators. He’s equally at home writing production code and mentoring teams, and cites the most rewarding part of his career as helping others unlock capabilities they didn’t expect. Raised on game development (his first program was a tic-tac-toe clone), he brings a lifelong player’s perspective to solving developer and runtime challenges across PC, console, and mobile. Based in Kirkland, WA, Andrew pairs product-focused engineering with a knack for translating broad vision into maintainable systems.
code9 years of coding experience
job20 years of employment as a software developer
bookBS, Computer Engineering, BS, Computer Engineering at Rochester Institute of Technology
bookWinchester Thurston School
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Github Skills (51)

application-framework10
actor-framework10
orleans10
artificial-intelligence10
cloud-computing10
dotnet10
distributed-systems10
gameserver10
llm10
sdk10
openai10
ai10
playfab10
dotnet-core10
microservices10

Programming languages (4)

TypeScriptC#C++Markdown

Github contributions (5)

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andhesky/orleans

Mar 2017 - Dec 2020

Orleans - Distributed Virtual Actor Model
Contributions:27 pushes, 6 branches in 3 years 9 months
actoractor-frameworkactor-modelvirtual-actororleans
andhesky/semantic-kernel

May 2023 - Nov 2024

Integrate cutting-edge LLM technology quickly and easily into your apps
Contributions:23 pushes, 5 branches in 1 year 6 months
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Andrew Hesky - Partner Architect - Gaming AI at Microsoft